Dark Champions Pregen Characters #1 – The Crimefighter

This is the first in a short series of pregenerated characters for my Dark Champions Campaign.  Most of the work has already been done, and some points have been reserved for a player to modify and add the final design.

Character Notes:  This character has 50 unspent character points for you to use for customization.  The character also needs 20 more points of Complications to become complete   

Val            Char               Cost    Roll     Notes

15              STR                 5         12-       Lift 200.0kg; 3d6 [END Cost: 1]

15              DEX                10        12-       OCV:  5/ DCV:  5

15              CON                 5          12-

15              BODY              5

15              INT                   5          12-       PER Roll 12-

13              EGO                3          12-       OMCV: 3/ DMCV: 5

18              PRE                 8          13-       PRE Attack:  3 1/2d6

 

8                PD                   6                      Total:  8/13 PD (0/5 rPD)

               ED                   2                      Total:  4/7 ED (0/3 rED)

4                SPD                 20                    Phases:  3, 6, 9, 12

               REC                4

36              END                4

35              STUN              8

Total Characteristic Cost:  118

 

Movement:                 Combat          Non-Combat

Running:                     16m                 32m

Leaping:                      8m                  16m

Swimming:                  8m                   16m

Swinging:                    20m                 40m

 

Martial Arts

Leopard style Kung Fu

Cost    Maneuver                               OCV   DCV   Notes

4          Leopard Punch                      +0        +2     5d6 Strike

5          Leopard Leaping Kick            +1        -2      7d6 Strike

4          Leopard Dodge                       —        +5     Dodge, Affects All Attacks, Abort

4          Leopard Block                        +2        +2     Block, Abort

 

Perks

Cost                                                                                        Roll

2          Contact:  Crime Beat Reporter                        11-

2          Contact:  Street Snitch                                        11-

 

Skills

Cost                                                                                        Roll

6          +2 with Leopard Kung Fu

Notes:  The first two combat levels with Leopard Kung Fu are normally applied to OCV

3          CK: Hudson City                                                        12-

5          Defense Maneuver I-II

Notes:  I- No attacker is considered to be attacking “from behind”

II- Eliminates Multiple Attacker Bonuses for all attackers the character can perceive

3          KS: Hudson City Law Enforcement                   12-

3          KS: Hudson City Underworld                              12-

3          Shadowing                                                                   12-

3          Stealth                                                                          12-

3          Streetwise                                                                  13-

Cost    Powers

14        Armored Costume:                  Resistant Protection (5 PD/3 ED/5 Flash Defense:  Sight Group) (21 Active Points); OIF (-1/2)

23        Utility Belt:                              Multipower, 35-point reserve,  (35 Active Points); OIF (-1/2)

1f               Advanced Lockpick Set+2 with Lockpicking (4 Active Points); OAF (-1)

1f               Billy Club:                         Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4)

1f               Binocular Lenses:             +6 versus Range Modifier for Sight Group (9 Active Points); OAF (-1)

1f               Bomb-Defusing Kit:           +2 with Demolitions (4 Active Points); Limited Power Only to Diffuse Bombs (-1/2)

1f               Boomerang:                      Blast 4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1)

1f               Calculator:                        Lightning Calculator (3 Active Points); OAF (-1)

1f               Crime-Scene Kit:               +2 with Ciminology, Forensic Medicine, or Tracking (only at the Crime Scene) (6 Active Points); OAF (-1), 8 Charges (Must return to Base or Crime Lab to recover charges; -1)

1f               Flash Pellets:                    Sight Group Flash 4d6 (standard effect: 4 Segments) (20 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4)

1f               Flashlight:                         Sight Group Images, +/-4 to PER Rolls, Area Of Effect (2m Radius; +1/4) (33 Active Points); OAF (-1), Limited Power Only to create light (-1), Limited Range (20 Meters; -1/4), 1 Continuing Fuel Charge lasting 4 Hours (+1/4)

1f               Mini Camera                     Eidetic Memory (5 Active Points); OAF (-1), Limited Power Only to Record Video Images (-1/2)

1f               Mini Laser Torch:             Killing Attack – Ranged 1 point, Reduced Endurance (0 END; +1/2), Penetrating (x2; +1) (12 Active Points); OAF (-1), No Range (-1/2)

1f               Mini Recorder:                  Eidetic Memory (5 Active Points); OAF (-1), Limited Power; Only to Record Audio Images (-1/2)

1f               Mini-Parabolic Mic:          +6 versus Range Modifier for Hearing Group (9 Active Points); OAF (-1)

1f               Miniature Climbing Rig:   +2 with Climbing (4 Active Points); OAF (-1)

1f               Nightvision Lenses:           Nightvision (5 Active Points); OAF (-1), 1 Continuing Fuel Charge lasting 20 Minutes (-1/4)

1f               Rebreather:                       Life Support: Underwater Breathing (5 Active Points); OAF (-1), 1 Continuing Fuel Charge lasting 1 Hour (-0)

1f               Security Analyzer:             +2 with Security Systems (4 Active Points); OAF (-1)

1f               Smoke Pellets:                   Darkness to Sight Group; 5m radius (25 Active Points); OAF (-1), Range Based On Strength (-1/4), 8 Continuing Charges lasting 1 Turn each (-0) Notes:  Dispelled by High Winds or Rain

1f               Swingline:                         Swinging 20m, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1)

1f               Trauma Kit:                      +2 with Paramedics (4 Active Points); 4 Charges (Must return to Base, Hospital, or Care Center to recover charges; -1 1/2), OAF (-1)

Martial Arts, Perks, Talents, Skills and Powers Cost:  108

Total Cost:  225

 

Complications

15        Social Complication:  Secret Identity Frequently, Major

15        Hunted:  HCPD Vigilante Task Force Infrequently (Mo Pow; Harshly Punish)

Complication Points: 30

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